Cloud Imperium Games
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The Senior Systems Designer will design game mechanics and features for Star Citizen, collaborate with creative directors, document concepts, balance systems based on feedback, mentor junior designers, and be responsible for various game features.
The AI Designer role involves designing and implementing AI behaviours for characters, collaborating with animation teams, and bringing game locations to life through interactive AI experiences. The candidate will also work with in-house tools and prototype new AI concepts, requiring both creative vision and technical skills.
The Workday Financial Systems Analyst will support the deployment and maintenance of Workday Finance modules, ensuring data integrity, compliance, and collaboration with finance teams. They will assist in creating user stories, audit reports, and training materials, while also participating in security administration and change management processes.
The Senior Workday Financial Systems Analyst will lead the deployment and maintenance of Workday Finance modules, advise on processes and design, ensure data integrity, lead testing efforts, and develop training materials. They will collaborate with various departments and support compliance through audit reporting.
As a Narrative Technical Designer, you will collaborate with various teams to develop narrative elements, ensure the technical setup in the game, and maintain mission flow. Your role will involve testing scenes and proposing solutions for any narrative or technical issues. You should have a passion for narrative-driven game development and experience with visual scripting tools.
The Lead VFX Artist will manage a team of VFX artists, establish artistic standards, create and optimize sci-fi visual effects using various tools, and collaborate with other teams to enhance the Star Citizen universe.
The Principal Character Tech Artist will collaborate with various teams to create high-quality character content, improve pipelines, and develop tools using Maya, Houdini, and Python. They will focus on technical accuracy while driving innovation and mentoring junior staff within the cloud-funded game development environment.
The Senior Vehicle Artist will lead the creation of both spaceships and ground vehicles for Star Citizen, ensuring high technical and visual standards while collaborating with the Vehicle Content Team and Lead Artist to improve workflows and address issues proactively.
The Executive Assistant at Cloud Imperium Games provides support to the company's Executive Team by handling administrative duties, coordinating tasks, preparing materials for meetings, and organizing travel arrangements. The role requires effective project management and communication skills.
Seeking an exceptional Senior Principal UI Programmer with strong motion graphics skills and tool development experience to work on creating cutting-edge, animated user interfaces and design tools for an ambitious sci-fi game using a proprietary game engine. Responsibilities include evolving custom UI framework, implementing advanced animated UI systems, creating motion graphics, developing user-friendly tools, and driving innovation in UI technology. Requires expertise in UI programming, motion graphics, and tool development.
The Senior Gameplay Programmer will design and implement reliable, maintainable, and bug-free code for gameplay systems, collaborating closely with team members while adhering to coding standards. Responsibilities include documenting technical designs, providing support for developed software, and staying informed on current software engineering practices.
As an AI Designer at Cloud Imperium Games, you will create AI behaviours and interactable entities for their games, collaborating with animation teams, prototyping new behaviours, and owning the design, build, and implementation process for the AI.
The Lead Gameplay Animation Programmer is responsible for designing and implementing high-quality, scalable code to create animated characters and environments. This role involves mentoring team members, collaborating with animators, and continually pushing for innovative engineering practices.
The Senior Network Programmer will work on improving the network library, implement new technologies, assist with debugging, mentor junior programmers, and integrate client/server with backend services for the MMO space combat sim Star Citizen.
The Brand Manager will develop and execute innovative marketing strategies for game content launches, partner with cross-functional teams, manage third-party vendors, and conduct competitive analysis. Key responsibilities include overseeing creative execution across various channels and effectively communicating with audiences about the brand.
As a Network Programmer, you will design and maintain innovative networking technologies for a scalable online game. Responsibilities include architecting networking systems, assisting other teams with their game features, and troubleshooting online gameplay issues.
The Lead Writer will develop engaging narratives for Star Citizen, create scripts, define characters, and ensure quality across all written materials. This role involves collaboration with various departments to maintain lore and enhance the game experience, while also representing the Narrative department in public interactions.
The Senior Graphics Programmer will lead the development of advanced rendering technology for a large-scale sandbox universe, optimize the rendering pipeline, and collaborate with team members on graphics-related features. Responsibilities include researching new graphics tools, improving existing technology, and staying updated on industry trends.
The Copywriter at Cloud Imperium Games will create and edit marketing materials, scripts, and community communications, while collaborating with marketing and narrative departments to ensure alignment with the game's lore. The role requires adaptability in writing styles, strong communication skills, and the ability to work independently under tight deadlines.
As a Tools Programmer, you will develop robust tools for game design, manage internal technical risks, enhance user experience, and collaborate with team members across various disciplines. You will also be responsible for peer-reviewing technical designs and continuously improving workflow processes.