Gameplay Capture Artist

Posted 24 Days Ago
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Manchester, Greater Manchester, England
Entry level
Gaming • eSports
The Role
The Gameplay Capture Artist is responsible for capturing and creating high-quality gameplay content, working collaboratively with the Marketing Cinematics team and game developers. This role involves using tools like Nvidia ShadowPlay and OBS Studio, as well as applying advanced cinematic techniques to produce compelling video content showcasing the features of Star Citizen.
Summary Generated by Built In

We are a crowdfunded company and have a dedicated and enthusiastic community of backers who are helping us create the “Best Damn Space Sim Ever”. We want to build the best we can deliver and we believe wholeheartedly in the value of exceptional diverse talent.

Cloud Imperium Games is seeking a Gameplay Capture Artist to join our Marketing Cinematics team for an immediate start in the Manchester Studio.  
 
The Gameplay Capture Artist will be responsible for the creative and technical work to prep, direct, and capture gameplay moments and concepts while establishing fresh visual tones for Star Citizen. Informed by our Marketing and Development teams, your mission will be to show off the world of Star Citizen to its full potential through a variety of video content such as Patch Trailers, Inside Star Citizen videos, holiday promotional trailers, CIG web video content, and more. 
 
The ideal candidate is a person with a strong passion for storytelling and film development with an exceptional creative eye; one who can take ownership and direction to create a wide range of compelling video content. This position will be part of the Global Video Production team while reporting to the Marketing Cinematics Director and working along side the Marketing Cinematics team. 
 
Founded in 2012, Cloud Imperium Games creates cutting-edge videogames that defy expectations. We’re currently developing Star Citizen, a record-breaking multiplayer online space sim, and Squadron 42, a cinematic single-player adventure set in the same universe. Join us as we break boundaries and make videogame history. 
 
For more information about life at Cloud Imperium Games, check this out - https://youtu.be/cXjp7SRBpIA 
 
What does a Gameplay Capture Artist at CIG do? 

  • Create high quality capture content from multiple game development builds and using Nvidia ShadowPlay and OBS Studio 

  • Meet tight deadlines in a rapidly evolving work environment 

  • Select the best footage from capture sessions that tell the story or show a feature in the best possible light using a variety of cinematic techniques. 

  • Works with other Gameplay Capture artists to help organize, and be part of, multiplayer game capture sessions 

  • Work directly with developers from many teams in order to learn about new features, environments, ships, assets, and any number of new content 

  • Present these new game features, mechanics, and technologies to players from a studied perspective or in thrilling videos 

 
What do we expect from our Gameplay Capture Artist? 

  • Knowledge and experience with game capture or live action filming 

  • Understanding of more advanced cinematic filming techniques such as framing, shot types, camera movement, depth of field, camera shake, lens choice, etc… 

  • Being able to take direction as well as learn and implement new processes 

  • Ability to work in an environment with rapid project turnaround and frequent priority shifts 

  • Demonstrates creative problem-solving skills through innovative concepts, composition and ideas. 

  • Have a strong attention to detail and the ability to QC your own work 

  • A deep interest and passion for video games and cinematics 

CIG Diversity Statement 

CIG is a global company, staunchly committed to cultivating a culture and workplace that celebrates all backgrounds, lifestyles, and perspectives. Together, we are creating a space where authentic recognition, appreciation, and understanding of the importance of diversity is fostered by everyone. As an Equal Opportunity Employer, we strive to build a team that represents all walks of life, and we want every employee to bring all the things that make them unique to the work environment.

The universe is as vast and varied as the people in it, and it’s our differences that make it special.

Fraud Statement

We are aware of people receiving job offers that fraudulently allege to be from CIG. These types of fraud can be carried out through false websites, fake email addresses claiming to be from our company, or social media. We do not ask for your personal info like bank account numbers, identification numbers, etc through social media or chat-based apps, nor do we request or send money for the purchase of business equipment.

If you suspect fraud, please report it to your local authorities, as well as reaching out to us at info{@}cloudimperiumgames.com with any information you may have.

If you like wild growth and working with happy, enthusiastic over-achievers, you'll enjoy your career with us!

The Company
HQ: Los Angeles, CA
627 Employees
On-site Workplace
Year Founded: 2012

What We Do

Cloud Imperium Games is a new kind of independent studio dedicated to delivering AAA experiences outside the established publisher system, founded by Chris Roberts, creator of the best selling Wing Commander and Freelancer series, Cloud Imperium is currently developing Star Citizen, a record-shattering crowd funded title that combines classic space sim gameplay with Hollywood-caliber visuals.

Cloud Imperium aims to pave new ground in game development by sharing the process with the players. Where game development was once hidden, Cloud Imperium has opted to share the process with those backing Star Citizen. Supporters come to know the team and follow them every step of the way as the game created. The community is closely engaged and their feedback Is considered in all aspects of game development, avoiding standard publicity to put Roberts’ epic vision directly in players’ hands.

Cloud Imperium has studios in Los Angeles, California ; Austin, Texas ; Manchester, UK and Frankfurt, Germany.

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