Top Graphic Design Jobs in Manchester
Seedify Meta Studios is seeking a Lead 3D Artist to manage a team for a Metaverse project on Unreal Engine 5.2+. Responsibilities include team management, art direction, asset creation, and pipeline optimization. Requires 6 years of experience, strong knowledge of 3D software, and good communication skills. Fully remote position with benefits like holidays, sick days, and training budget.
Seeking Senior and Lead VFX Artists for AAA projects in multiple locations across the UK. Responsibilities include creating VFX, collaborating with other departments, and enhancing player experience. Must have a strong portfolio, 7 years of experience for Lead position, proficiency in Unreal Engine and Houdini.
Seeking an experienced VFX Artist to work on a Metaverse project, Seedworld, using Unreal and artist softwares to create and optimize particle systems and VFX. Responsibilities include creating visual effects art assets, collaborating with teams, and sharing knowledge. Required qualifications include 4+ years of experience, prior experience with Unreal and Niagara, and knowledge of related software like Maya and Photoshop. Desired qualifications include FX shader understanding, strong organizational skills, and English fluency. Bonus skills include knowledge of scripting.
Seeking a talented Senior Environment Artist with 5+ years of industry experience to support multiple AAA projects. Responsibilities include art reviews, asset creation, client communication, and project management. Must have expertise in 3D sculpting, modeling, texturing, material creation, and environmental lighting in game engines like UE4 and Unity.
As a UX Owner at OnBuy, you will lead the design of intuitive and engaging user experiences that meet customer needs and business objectives. Collaborate with cross-functional teams, conduct user research, and implement design strategies.
Seeking an experienced Material/Shader Artist with 5+ years of shader development experience in the gaming industry to work on the Seedworld project. Responsibilities include developing shaders for assets and landscapes, matching the artistic style of Seedworld, optimizing shaders, and collaborating with the team. Desired qualifications include strong visual and technical understanding of shading, good artistic eye, and experience with specific shaders and lighting in Unreal.
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