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Technical Artist

Posted 21 Days Ago
Be an Early Applicant
Remote
Mid level
Remote
Mid level
As a Technical Artist, you will optimize assets and pipelines, develop tools, debug processes, and train team members on technical art methodologies. You will work in a collaborative environment and ensure assets meet artistic and technical standards while maintaining documentation on tools and processes.
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A Technical Artist will work closely with artists and programmers to help with the asset and pipeline optimizations. You will participate in the implementation of technical art features, develop tools and workflows, and will perform debugging on tools and processes.


RESPONSIBILITIES:

· Setting up and maintaining advanced production pipelines and workflows

· Develop and enhance tools for artists to improve and assist their work in production

· Work with Art Leads, Technical Directors, and QA to ensure that all assets conform to technical and artistic requirements

· Use the latest tools and methods to improve and facilitate the graphic workload

· Share best practices, conduct training sessions, and mentor the team to ensure proper use of tools and methods

· Integrate, validate, and optimize graphic data in the engine by using scripts if needed

· Ensure that graphic bugs are fixed according to priorities and provide advanced support to other artists

· Produce and maintain comprehensive documentation on tools, methods, training, processes, and engine constraints for consultation and future reference

· Lead QA efforts to ensure that assets are 100% optimal, bug-free and shippable

· Act as the gatekeeper of Technical Art constraints, pushing for optimal balance of visual quality and performance

· Optimization and profiling to ensure peak performance on all platforms, especially next-gen


QUALIFICATIONS:

Extensive knowledge in game development, including Modeling & Texturing, Scripting/Tools Development, Lighting, Shaders (PBR/GLSL/HLSL), VFX, Post Processing, Rigging, and Animation.

Strong understanding of the Graphic Rendering Pipeline for next-gen technologies

Experience working with Unreal is essential. Other game engines are a bonus.

Experience with performance profiling and optimization tools

Proficiency in Source Control (Perforce, Git)

Strong technical background in the art production process and workflows, with programming knowledge (Python, Unreal Script, C++/C#)

Knowledge of UI Development for Tools (QT, WPF) is a plus

Strong communication and interpersonal skills

Expertise in 3D development software (Maya, 3DS Max, Houdini, Blender, Motion Builder)

Eagerness to learn and implement new next-gen technologies for games

Ability to work under pressure, quickly learn new skills and foster strong relationships within the team

Experience in cross-disciplinary collaboration between artists, programmers, and technical directors

Strong organizational skills and ability to manage complex workflows

Creative problem-solving and innovation


 Location:

100% remote


Benefits:

21 days of holidays / year + local bank holidays.

Sick days.

Budget for training/courses.

Budget towards purchasing work equipment such as laptops. 

Monthly salary is paid in stable coins (USDC)

Top Skills

C#
C++
Python

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