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Joyteractive

Level Designer

Posted 4 Hours Ago
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Remote
Hiring Remotely in Poland
Mid level
Remote
Hiring Remotely in Poland
Mid level
Designs and delivers mobile puzzle game levels, owning difficulty curves, quality, deadlines, and production uploads. Analyzes behavioral and monetization metrics to improve retention, playtime, churn, and advertising performance. Develops and tests level design hypotheses, coordinates A/B tests with developers and game designers, manages content delivery queues, and automates routine pipeline processes.
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🚀 We are Joyteractive - a leading mobile game developer and publisher specializing in the captivating world of puzzle games. Today, our team boasts 70+ rock star professionals, and we're on the lookout for talented individuals to help us dominate the world of puzzles!

🔝 Our flagship game, Cryptogram: Word Brain Puzzle, consistently ranks in the top word puzzle games in the US:
🏆 #1 in the Cryptogram niche by downloads
✏️ #3 in Word Games

We’re looking for an experienced Level Designer to join the Picture Blast Solitaire team.

What are you working on?

  • Genres: Puzzle, Casual

  • Platforms: Mobile, iOS, Android

For which tasks (responsibilities)?

  • Ownership of the level design direction and weekly delivery of levels to production: art review, feedback to artists, uploading levels to the build, control of deadlines and quality

  • Difficulty curve tuning across levels and within a single level

  • Work with the level editor: setting up generation of the content delivery queue based on defined constraints

  • Analysis of level metrics (churn, playtime), replacement and improvement of underperforming levels

  • Generating and testing level design hypotheses to improve key metrics: playtime, retention, monetization (e.g. interstitial vs. rewarded ad balance)

  • Assembly of level sets for A/B tests and test setup together with developers and the game designer

  • Automation of routine processes in the content pipelinel

What kind of professional are we looking for?

  • 3+ years of level design experience in puzzle, solitaire, match-3, or merge games

  • Strong experience in difficulty curve tuning

  • Experience with A/B testing of levels and level sets

  • Experience with analytics: behavioral and monetization metrics, including ad metrics (interstitial, rewarded, eCPM)

  • Experience with level editors or internal tools

  • Ownership of results and proactivity

Nice to have

  • Visual taste or an art background

  • Experience with procedurally generated levels

What are the conditions and bonuses?

For your success we offer:

🌴 18 business days of compensated day-offs

8 paid Personal Days a year + 1 day is added every year

👉 Flexible Public Holidays policy

❤️‍🩹 100% Sick Leave compensation

💻 Payment for wear and tear on equipment while using a personal computer

🌐 Remote work

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