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Lighthouse Games

Lead VFX Artist

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In-Office
Royal Leamington Spa, Warwick, Warwickshire, England
In-Office
Royal Leamington Spa, Warwick, Warwickshire, England

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Lighthouse Games is AAA studio in Leamington Spa. We are defined by our pedigree of talent, and serious ambition to build a new best-in-class game. When you join us at Lighthouse, you will be able to create the best work of your career, in an environment that feels truly collaborative. You will learn from the best, and work along side the future greats of the gaming industry.

As our Lead VFX Artist, you will be responsible for driving the quality and immersion of all the VFX in the game. As we aim to create memorable experiences for our players we’re looking for people with an eye for detail and a passion for making the world feel alive through their VFX. You will define the quality benchmark and work as part of a team where everyone mentors and supports each other to excel.

You won’t be alone in your role; you will benefit from close collaboration with other disciplines, working together to ensure that as a ‘team’ we support each other in all aspects of what we create. You will work with the Art Director, Technical Artists and graphics developers to ensure efficient pipelines and processes are in place that allow you and your team to achieve the highest quality. You will be involved in all aspects of planning and budgeting.

The role will see you mostly working in Unreal 5, with a variety of other software being used to help support the authoring processes. As a new AAA studio, there are excellent opportunities for both personal and professional growth, as we continue to establish ourselves in the gaming industry, you will be part of shaping this exciting story!


Requirements
  • Strong portfolio showcasing previous VFX work (ideally real-world effects: rain, smoke, dust clouds, fire etc.)
  • Experience as a Lead VFX Artist on shipped game titles
  • Proficient in visual effects authoring tools, particularly within Unreal Engine
  • Solid understanding of optimisation techniques for VFX in real-time environments
  • Excellent communication and leadership skills, capable of guiding and inspiring a team
  • Familiarity with pipeline processes and collaboration across disciplines
  • Ability to conceptualise and execute compelling visual effects that elevate gameplay

Nice to Have:

  • Experience with Niagara and Houdini / EmberGen for VFX creation
  • Experience in authoring shaders for VFX, either HLSL or Node based (UE4/5)
  • Background in traditional art practices that enhances your digital artistry and prototypes

Benefits
  • 25 Days Holiday, plus 1 day for your birthday
  • Studio Shutdown between Christmas and New Year
  • Discretionary Bonus Scheme
  • Private Pension Scheme
  • Private Healthcare
  • Health and Well-Being Benefits
  • Dental Care
  • Optical treatments
  • Mental Health Support

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